Game Projects
Mangrove City Rocks! - July 2023 - October 2023
Director/Lead Programmer
2D Rhythm Game where you capture and summon monsters to fight alongside you
Made in Godot Engine
Team Size: 13
Made in Godot Engine
Team Size: 13
- Designed original project idea, including gameplay
- Wrote design documents for each character, including outfits, lore and gameplay
- Implemented the basic gameplay and tools such as a custom beatmap editor
- Guided a team remotely by holding weekly meetings
- Directed voice recording sessions with volunteer voice actors
The Summoner - September 2022 - March 2023
UI Programmer
3D First Person Hack and Slash where you capture and summon monsters to fight alongside you
Made in Unreal Engine - C++ and Blueprints
Team Size: 20+
University of California, Irvine Game Design Capstone Project
1st Place - Game Design - ICS Project Expo, UCI
Made in Unreal Engine - C++ and Blueprints
Team Size: 20+
University of California, Irvine Game Design Capstone Project
1st Place - Game Design - ICS Project Expo, UCI
- Implemented UI and various VFX in the game
- Collaborated Agile style with a massive team of 20 students using JIRA and Confluence
- Listened to the needs of the game designers and implemented necessary UI.
Untitled House Game - October 2022
Project Lead/Producer/Programmer
2.5D Puzzle Platformer about escaping a haunted mansion by turning into a ghost
Made in Unity - C#
Team Size: 4
Laguna College of Art and Design 48 Hour Game Jam
Made in Unity - C#
Team Size: 4
Laguna College of Art and Design 48 Hour Game Jam
- Implemented ALL code in the game
- Collaborated with a team of artists doing both 2D and 3D art as the only programmer on the project
- Listened to the producer/game designer on the project, and implemented game mechanics for the puzzles like switches, doors, respawning, and physics objects to push around.
Shooty Game 2: Escape from the Island
Winter/Spring 2022
Project Lead/Producer/Programmer/Artist
2D Co-op Top Down Shooter about escaping a tropical island lair of a mad scientist
Made in Unity - C#
Team Size: 6
Two quarter college project
Made in Unity - C#
Team Size: 6
Two quarter college project
- Designed original project idea, including combat
- Wrote design documents for each character, including outfits, lore and gameplay
- Implemented basic combat and dialog systems.
- Guided a new team that had never worked together before through a long term 6 month project.
- Drew in game sprites for the player character
Project Fistpunch - Fall 2021
Project Lead/Producer/Programmer
2D Platform Fighter, parody of the Smash Bros. series with rollback netcode
Made in GameMaker Studio 2
Team Size: 6
Video Game Development Club at UC Irvine, Quarter Project
Made in GameMaker Studio 2
Team Size: 6
Video Game Development Club at UC Irvine, Quarter Project
- Designed original project ideas, including general combat mechanics
- Introduced other members of the team to software such as Git and Github, GameMaker Studio 2, and more, and taught them how to use it.
- Designed and implemented two new characters with unique special attacks and animations in the span of 8 weeks.
Shooty Game - Fall 2020
Producer/Programmer
Online 2D Team Hero Shooter meant as a prototype to showoff dedicated servers
Made in the Godot Engine - GDScript
Team Size: 10
Video Game Development Club at UC Irvine, Quarter Project
Made in the Godot Engine - GDScript
Team Size: 10
Video Game Development Club at UC Irvine, Quarter Project
- Designed original concept, including character designs and lore, general art style, and gameplay.
- Coded the prototype from scratch, including working online multiplayer and real time combat.
- Led a team of five other students to complete the project in 8 weeks
- With team members, coded and playtested dedicated servers and in-game chat.
Journey to Shangri-La - December 2022 - June 2023
Team Co-Lead/Lead Writer/Lead Programmer
2D Visual Novel where you travel the world and date cute boys along the way!
Made in Godot Engine - GDScript
Team Size - 10+
University of California, Irvine - Video Game Development Club Two Quarter Project
Made in Godot Engine - GDScript
Team Size - 10+
University of California, Irvine - Video Game Development Club Two Quarter Project
- Lead the project from the initial game jam version to a scaled up team of 10 people over the course of three months.
- Wrote and edited the script from scratch, worked with other writers on the project to keep the vision in focus.
- Researched the historical time periods and locations to make sure we were as accurate as possible
- Consulted on UI, Art, and Audio design. Gave feedback on what did and didn't fit the vision.
Pirates of the Digital Ocean - June 2022
Project Lead/Producer/Programmer
2D Top Down Naval Combat "Sim" about fighting pirates in the digital world
Made in the Godot Engine
Weekly Game Jam - Week 258
Made in the Godot Engine
Weekly Game Jam - Week 258
- Designed original project idea with the game jam team, including combat
- Implemented basic combat and dialog systems, including the level up system and the open world elements.
- Mentored new programmer, teaching them the basics of Godot over a course of a week.
- Wrote basic dialog for certain scenes, including the introduction.